Skip to content
Grade 5 life skills: algorithms and graphs

Occupations and Technology

Grade 5 life skills: algorithms and graphs

An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorว 4.2 ป.5/2

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. What is an algorithm?

    • A clear sequence of steps
    • The name of a program
    • A piece of hardware
    Read the explanation

    A clear sequence of steps for solving a problem.

  2. Which chart best shows change over time?

    • a table
    • line graph
    • pie chart
    Read the explanation

    A line chart shows a trend over time most clearly.

  3. What comes before starting to sell?

    • Make as many products as possible first
    • Set a high price first and lower it later
    • Find out what people want and who the competitors are
    Read the explanation

    Find out whether anyone wants it, and what the competition is like.

Before you play

Game teaching guide

What children will practise

Review several Grade 5 units: algorithms, the chart for change over time, researching before selling, how drying preserves food, skills machines find hard, and lifting heavy things correctly.

What's in the worksheet

6 questions, multiple choice with 3 options each - An algorithm is a clear sequence of steps - Change over time: line graph (not a pie chart) - Before selling: research demand and competitors - Drying preserves food by removing moisture - Lifting heavy things: bend your knees and use your legs

How to use it in class

Use as an end-of-term Grade 5 quiz. 5 minutes. - Play solo linked to the class, then review only the units with the most errors - For question 6, have children stand and demonstrate lifting a box of books correctly - If many miss question 2, draw 7 days of temperatures as a line graph to show the rise and fall - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In question 2, choosing a table because tables can hold daily data too; point out the question asks what best shows change - In question 6, choosing bend your back and use your arms, the way children usually lift - In question 5, choosing repeating a task without boredom, seeing patience as a human skill