Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorง 2.1 ป.6/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
Some skills a machine can take over; some it still cannot.
Sort into
Some information may be given out; some must be kept private.
Sort into
Development has its thinking and its doing.
Before you play
Sort skills machines can easily or hardly take over, data you can share versus keep private, thinking-and-design versus doing-and-testing stages of programming, and short-term versus long-term goals.
4 rounds, a sorting game with 4 items each - Calculating lots of figures and stacking goods are easy for machines; understanding feelings and new ideas are hard - Nickname and hobbies can be shared; password and ID card number stay private - Analysing the problem and drawing a flowchart are thinking stages; writing code and testing are doing stages - Passing this term and saving for a book are short-term; a degree is long-term
Use late in Grade 6 to link technology with life planning. 6-8 minutes. - Play solo, then each child writes one short-term and one long-term goal of their own - For round 2, children check their own social profiles for anything from the private group - If many miss round 1, ask "A calculator or a best friend: which comforts you better?" - Play it linked to a class and the scores go into the class gradebook.
- In round 2, putting nickname under private because teachers say not to share personal details online, which is good caution; explain the game is sorting by level of risk - In round 3, putting drawing the flowchart under doing because you actually draw it - In round 4, putting saving for a book under long-term because saving sounds long-term