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Grade 6 life skills: coding and money

Occupations and Technology

Grade 6 life skills: coding and money

An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorง 2.1 ป.6/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. What is a variable for?

    • Store values that can change
    • Make the same task repeat many times
    • Make the screen look nicer
    Read the explanation

    Holding a value that can change, so it can be used later.

  2. What is a digital footprint?

    • Our account name and password
    • The traces of our internet use
    • Files kept on our own device
    Read the explanation

    The trail you leave every time you use the internet.

  3. What kind of cost is the rent?

    • Variable cost
    • Savings
    • A fixed cost
    Read the explanation

    It is the same every month, so it is a fixed cost.

Before you play

Game teaching guide

What children will practise

Review several Grade 6 units: variables, digital footprints, fixed costs, choosing a career, checking before paying someone online, and why lifelong learning matters.

What's in the worksheet

6 questions, multiple choice with 3 options each - A variable stores values that can change - A digital footprint is the trace of our internet use - Rent is a fixed cost - Before paying someone met online: check carefully first (not pay half up front) - Lifelong learning matters because knowledge and tools change quickly

How to use it in class

Use as an end-of-year Grade 6 quiz. 5 minutes. - Play solo linked to the class, then use per-question results to decide which unit to revisit - For question 5, describe a Facebook-group sale where the seller pushes for quick payment and have children name the warning signs - If many miss question 5, ask "If you pay half and the seller vanishes, does that half come back?" - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In question 5, choosing pay half first so they trust you, which sounds like a fair compromise - In question 1, choosing repeat the same task, confusing variables with loops - In question 2, choosing our account name and password, since we use them every time we go online

Grade 6 life skills: coding and money — AR game for Grade 6 | Krufahda