Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorง 2.1 ป.6/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Holding a value that can change, so it can be used later.
The trail you leave every time you use the internet.
It is the same every month, so it is a fixed cost.
Before you play
Review several Grade 6 units: variables, digital footprints, fixed costs, choosing a career, checking before paying someone online, and why lifelong learning matters.
6 questions, multiple choice with 3 options each - A variable stores values that can change - A digital footprint is the trace of our internet use - Rent is a fixed cost - Before paying someone met online: check carefully first (not pay half up front) - Lifelong learning matters because knowledge and tools change quickly
Use as an end-of-year Grade 6 quiz. 5 minutes. - Play solo linked to the class, then use per-question results to decide which unit to revisit - For question 5, describe a Facebook-group sale where the seller pushes for quick payment and have children name the warning signs - If many miss question 5, ask "If you pay half and the seller vanishes, does that half come back?" - Play it linked to a class and the scores go into the class gradebook.
- In question 5, choosing pay half first so they trust you, which sounds like a fair compromise - In question 1, choosing repeat the same task, confusing variables with loops - In question 2, choosing our account name and password, since we use them every time we go online