Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Know what you sell and to whom before the money can be worked out.
Know yourself before you set a goal or make a plan.
Analyse, then design, then write, then test.
Before you play
Order real-life planning processes: a simple business plan, a life plan, developing a program, and a household budget.
4 rounds, a put-in-order game with 4 steps each - Business plan: settle the product > name the customers > work out cost and price > plan marketing - Life plan: take stock of strengths and interests > set a goal > plan study and training > review and revise - Developing a program: analyse > flowchart > write the program > test and improve - Household budget: total income > fixed costs > estimate variable costs > set savings aside and total
Use late in Grade 6 to tie units together with one idea: think before you act. 8 minutes. - Play in teams, then each child writes out round 2 for themselves on paper - For round 4, try it with made-up numbers such as income of 20,000 baht and rent of 5,000 baht - If many miss round 2, ask "If you don't yet know what you like, can you set a goal?" - Play it linked to a class and the scores go into the class gradebook.
- In round 4, setting savings aside before expenses, following pay-yourself-first, which is real advice; listen even though the game puts saving last - In round 1, working out costs before naming customers, thinking money comes first - In round 2, setting the goal before taking stock, being used to the question what do you want to be