Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorศ 1.1 ป.3/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Work from far to near and the overlapping comes easily.
Bind the cloth before dyeing, and the pattern appears.
Shape it and dry it before it is fired.
Before you play
Practises ordering Grade 3 art processes: a landscape from horizon to background to foreground, tie-dye, shaping and firing pottery, and rehearsing a dance piece, with the reason behind each order. Supports indicator ศ 1.1 ป.3/2.
4 rounds, put 4 steps in order - draw the horizon > the background > the middle ground > the foreground - fold and tie the cloth > heat the dye bath > dip the cloth > untie and dry - knead the clay > shape it > air-dry it > fire it in a kiln - learn the moves > rehearse section by section > rehearse with music > perform
Use before tie-dyeing or painting a landscape, about 6 minutes, solo. After the landscape round, ask "Why draw the far things first?" and let children work out that near things can then overlap them. In the pottery round, if many put firing before drying, explain that wet clay cracks in the kiln. Play it linked to the class and the scores go into the gradebook.
- Landscape: children often start with the foreground because it is the most interesting part. Try drawing a mountain over a house already drawn to show the problem. - Pottery: "air-dry" and "fire in a kiln" often swap since children do not know drying comes first. - Tie-dye: some put "heat the dye bath" before "fold and tie", which in practice can also come first. Say the game expects tying first.