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Steps for landscapes, tie-dye and pottery

Art

Steps for landscapes, tie-dye and pottery

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorศ 1.1 ป.3/2

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the steps of painting a landscape in order.

    • Draw the horizon
    • Paint the background
    • Paint the foreground
    • Paint the middle ground
    Read the explanation

    Work from far to near and the overlapping comes easily.

  2. Put the steps of tie-dyeing in order.

    • Dip the cloth
    • Fold and bind the cloth
    • Heat the dye bath
    • Untie it and hang it to dry
    Read the explanation

    Bind the cloth before dyeing, and the pattern appears.

  3. Put the steps of making pottery in order.

    • Fire it in the kiln
    • Knead the clay
    • Leave it to dry
    • Shape it
    Read the explanation

    Shape it and dry it before it is fired.

Before you play

Game teaching guide

What children will practise

Practises ordering Grade 3 art processes: a landscape from horizon to background to foreground, tie-dye, shaping and firing pottery, and rehearsing a dance piece, with the reason behind each order. Supports indicator ศ 1.1 ป.3/2.

What's in the worksheet

4 rounds, put 4 steps in order - draw the horizon > the background > the middle ground > the foreground - fold and tie the cloth > heat the dye bath > dip the cloth > untie and dry - knead the clay > shape it > air-dry it > fire it in a kiln - learn the moves > rehearse section by section > rehearse with music > perform

How to use it in class

Use before tie-dyeing or painting a landscape, about 6 minutes, solo. After the landscape round, ask "Why draw the far things first?" and let children work out that near things can then overlap them. In the pottery round, if many put firing before drying, explain that wet clay cracks in the kiln. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Landscape: children often start with the foreground because it is the most interesting part. Try drawing a mountain over a house already drawn to show the problem. - Pottery: "air-dry" and "fire in a kiln" often swap since children do not know drying comes first. - Tie-dye: some put "heat the dye bath" before "fold and tie", which in practice can also come first. Say the game expects tying first.