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Drawing

Art

Drawing

An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorศ 1.1 ป.1/3

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the steps of making a painting in order.

    • Colour it in
    • Draw the lines firmly
    • Finish the details
    • Sketch lightly in pencil
    Read the explanation

    Sketch first, then the lines, then the colour.

  2. Put the steps of drawing a simple house in order.

    • Add the door and windows
    • Colour it in
    • Draw a square for the house
    • Draw a triangle for the roof
    Read the explanation

    Draw the main shapes first, then add the detail.

  3. Put the steps of setting up in order.

    • Cover the table
    • Fill the water pot
    • Lay out the paper
    • Set out the paints and brushes
    Read the explanation

    Have everything ready and you will not keep getting up.

Before you play

Game teaching guide

What children will practise

Practises the order of a drawing job: setting up, sketching lightly in pencil, inking, colouring and tidying away. Supports indicator ศ 1.1 ป.1/3 on making visual art.

What's in the worksheet

4 rounds, put 4 steps in order - sketch lightly in pencil > ink the lines > colour in > add details - draw a square for the house > a triangle for the roof > add door and windows > colour in - cover the table > lay out paper > get paints and brush ready > get rinsing water ready - wash the brush > wipe the table > put paints away > throw out paper scraps

How to use it in class

Use before one of the first painting lessons of the term, about 6 minutes, whole class on the projector. For the house round, draw on the board in the order the class chose; a wrong order looks odd and children see it themselves. The setting-up and tidying rounds can become your class routine. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Round 1: "colour in" and "add details" often get swapped, since children think details come before colour. Both happen in real life; explain why the game uses this order. - Tidying round: wiping the table, putting paints away and throwing out scraps have no single right order, so this is where most children slip. Tell them beforehand which order the game expects and do not penalise reasoned alternatives. - Setting up: some lay paper before covering the table. Point out the cover goes down first.