Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorว 4.2 ป.5/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
A clear sequence of steps for solving a problem or getting a job done.
Repeating the same work many times without writing it out again.
It tests a condition and takes one branch or the other.
Before you play
Understand core programming ideas: algorithms, loops, conditionals, bugs and finding a bug by tracing step by step, and see that coding trains step-by-step thinking.
6 questions, multiple choice with 3 options each - An algorithm is a clear sequence of steps to solve a problem (not a programming language) - A loop makes the same task run many times - A conditional checks a condition, then chooses what to do - A bug is a fault in the program - Finding a bug: trace step by step to where it first goes wrong
Use in the first lesson of a coding unit, before opening Scratch or a block tool. 5-6 minutes. - Play as a class, then children write an algorithm for brushing their teeth - Extend question 5: read out steps with one mistake and have children find it - If many miss question 1, point out that an algorithm can be written in Thai, not only code - Play it linked to a class and the scores go into the class gradebook.
- In question 1, choosing a programming language, since algorithm is always heard alongside computers - In questions 2 and 3, swapping loop and conditional, because the two questions reuse each other's descriptions as distractors - In question 5, choosing keep changing things until it works, which children really do