Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorง 2.1 ป.6/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
What you are good at, what interests you, what work there is, and what it pays.
Practise, and judge how far you can improve before you decide.
You see the work as it really is before you commit to studying it or doing it.
Before you play
Choose a career and plan your life sensibly: weigh aptitude, interests and job opportunities, know what to do when you like a job you are not yet good at, value work experience, tell short- from long-term plans, and revise plans that go off course.
6 questions, multiple choice with 3 options each - Choosing a career: aptitude, interests and job-market opportunities - Liking a job you are not good at: practise and assess yourself - Work experience: see the real work before deciding - Short- versus long-term plans differ in time span - A careers adviser gives information and views we can't see (not decide for us)
Use in a guidance lesson before Grade 6 children choose a secondary school or study track. 6 minutes. - Play solo, then children write two jobs they are interested in, with the strengths they have and those to develop - For question 2, draw on experience, e.g. loving music but not yet playing well - If many miss question 1, ask "If the pay is good but you dislike it and can't do it, will you last?" - Play it linked to a class and the scores go into the class gradebook.
- In question 1, choosing only high pay, having heard adults stress salary - In question 2, choosing give up at once, since children this age judge themselves quickly - In question 3, choosing sure to be hired after graduating, thinking work experience reserves a job