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Community maps

Social Studies

Community maps

An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorส 5.1 ป.2/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. What does the scale on a map tell you?

    • The ratio of map distance to real distance
    • The direction of places on the map
    • How high mountains are above sea level
    Read the explanation

    The ratio between distance on the map and distance on the ground.

  2. What is a compass for?

    • measuring distance
    • direction
    • says when
    Read the explanation

    A compass points north, so you know which way you face even where you have never been.

  3. What is the direction between north and east called?

    • Northwest
    • Southeast
    • Northeast
    Read the explanation

    North-east lies between north and east.

Before you play

Game teaching guide

What children will practise

Practises using a community map: scale, the compass, intermediate directions such as north-east, why community maps help, the red cross symbol for a hospital, and what to do when lost. Fits indicator ส 5.1 ป.2/1.

What's in the worksheet

6 questions, 3 options each - What does a map's scale tell you? (the ratio of map distance to real distance) - What is the direction between north and east? (north-east) - What does a red cross on a map usually mean? (a hospital) - What should you do if you get lost? (stay put and ask for help)

How to use it in class

Pair it with a school map or a simple community map you draw; the game takes about 7 minutes, solo. For the intermediate direction, have everyone point north, then turn halfway towards east. After the lost question, discuss who counts as a trusted adult and stress never getting into a stranger's car. If the scale question goes badly, measure a real desk and compare it with a scaled drawing on the board. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Scale is a hard idea for Grade 2; children may pick "mountain height" or "direction". Scaling down a real desk helps. - Intermediate direction: the close distractor "north-west" catches children who only remember "north". - Getting lost: the distractor "get into the car of someone who offers a lift" is dangerous; if any child picks it, talk it through clearly every time.