Family and roles
Social StudiesGrade 14 rounds
Social Studies
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorส 3.1 ป.1/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Money is exchanged for the goods and services we need.
A need is something you cannot do without; a want is something you can.
The body cannot do without food.
Before you play
Practises basic money sense: money is exchanged for goods and services, needs differ from wants, what saving means and why it helps, and what to think about before buying. Fits indicator ส 3.1 ป.1/1 on sensible spending.
6 questions, pick 1 of 3 - How do needs differ from wants? (you cannot do without needs; you can do without wants) - Which is a need? (food; distractors are a new toy and crisps) - What is saving? (keeping money to use in future) - What should you think about before buying? (whether you need it and how much money you have)
Play after a pretend-shop activity, about 6 minutes, whole class, reading the options aloud. For needs and wants, let children add their own examples one by one. For saving, ask who has a piggy bank. For a question many miss, give picture cards of objects for children to sort into two piles on the desk. Play it linked to the class and the scores go into the gradebook.
- Needs versus wants: the distractor "needs are cheap, wants are expensive" is very tempting. Give the example of medicine, which can be expensive but is needed. - Which is a need: crisps are food to a child, so some hesitate. Point out snacks are not the main food the body needs. - Saving: some choose "buying things on sale" because adults say buying on sale saves money.