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Religion and society

Social Studies

Religion and society

An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive matching activity.

Curriculum indicatorส 1.2 ป.6/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Match each code of practice to its religion.

    • the Five Precepts
    • the Ten Commandments
    • the Five Pillars
    • the Four Ashramas
    Read the explanation

    Each religion has a code of its own.

  2. Match each religious observance to its meaning.

    • giving alms
    • the candlelit circumambulation
    • fasting
    • chanting
    Read the explanation

    Ritual carries belief forward and binds a community together.

  3. Match each virtue to what it does for society.

    • honesty
    • loving kindness
    • justice
    • responsibility
    Read the explanation

    One person's virtues add up to a good society.

Before you play

Game teaching guide

What children will practise

Know key practices of different religions and the meaning of religious ceremonies, and link four virtues, honesty, kindness, fairness and responsibility, to their effect on society and to solving social problems.

What's in the worksheet

4 matching rounds, 4 pairs each - Teaching to religion, e.g. Five Precepts with Buddhism, Ten Commandments with Christianity, the four ashramas with Hinduism - Ceremony to meaning, e.g. candle procession with remembering the Triple Gem, fasting with patience and sympathy for the poor - Virtue to effect, e.g. honesty with a society that can trust itself - Social problem to remedy, e.g. violence with kindness, abandoning work with responsibility

How to use it in class

Use in the religion and society unit; about 5 minutes. - Play rounds 1-2 in teams; rounds 3-4 have very similar pairs, so play them solo as a quick scoring round - After round 2, invite children who have joined a real ceremony, a Makha Bucha candle procession or a Muslim friend's fast, to share - Extend round 4: children pick a school problem and say which virtue would help - Play it linked to the class to record results in the mark book.

Common sticking points

- Round 1: the four ashramas and the Five Pillars are unfamiliar and get swapped between Islam and Hinduism; recall that Islam's Five Pillars include prayer and fasting - Round 2: the candle procession and chanting have meanings (remembering the Triple Gem, calming the mind) that fit either, so children may swap them; a child who swaps them has not misunderstood, so accept it and say which pairing the game counts - Rounds 3 and 4 reuse the same four virtues; children who get round 3 sail through round 4, but a miss in 3 tends to repeat, so pause to explain after round 3