Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorง 1.1 ป.2/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Thread the needle, sew, and knot it off.
Cut the cloth, sew it, then turn it right side out.
Cut the petals before you assemble them.
Before you play
Order the steps of simple craft and sewing: sewing on a button, making a cloth bag, making a paper flower and putting sewing kit away, starting with preparation and keeping sharp things safe.
4 rounds, a put-in-order game with 4 steps each - Button: thread the needle > knot the end > sew through the holes several times > knot at the back and cut - Cloth bag: measure and cut > hem the edge > sew both sides > turn out and add handles - Paper flower: draw and cut petals > curl them > stick them together > add stem and leaves - Packing away: needle into the pincushion > scissors away > wind the thread > into the box
Use before a practical lesson sewing buttons or making paper flowers. 8 minutes. - Play solo first, then demonstrate round 1 with a real button and cloth in the game's order - Round 4 can become the end-of-lesson tidy-up routine - If many miss round 1, ask "If we don't knot the end first, what happens to the thread when we sew?" - Play it linked to a class and the scores go into the class gradebook.
- In round 1, knotting before threading the needle, from never having sewn - In round 4, swapping scissors and thread, which have no forced order; what matters is that the needle goes away first - In round 2, adding the handles before turning the bag out