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Grade 3 life skills: capital, saving, online

Occupations and Technology

Grade 3 life skills: capital, saving, online

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorง 1.1 ป.3/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. What is capital in a business?

    • Money and things used to start a business
    • The profit made at the end of the year
    • The income from each day's sales
    Read the explanation

    The money and goods you start with - without them nothing can be made or sold.

  2. What should you do before believing what you read online?

    • Believe it if many have shared it
    • Checking where it came from
    • Believe it at once
    Read the explanation

    Check that it comes from a reliable source.

  3. Where are savings safest?

    • Under the pillow
    • In your pocket
    • Bank
    Read the explanation

    A bank is safe, and it pays interest.

Before you play

Game teaching guide

What children will practise

Review several Grade 3 topics: what capital means, checking information online, where to keep savings, the first stage of work, self-employment, and how steaming differs from frying.

What's in the worksheet

6 questions, multiple choice with 3 options each - Capital is the money and things used to start a business - Online information: check the source (not believe it because many shared it) - Savings are safest in a bank - An orderly work process starts with planning - Steaming differs from frying because it uses no oil

How to use it in class

Use as an end-of-term quiz. 5 minutes. - Play solo linked to the class, then look at per-question results to decide which unit to revisit - For question 2, give an example of a rumour shared in a parents' LINE group - If many miss question 1, ask "Before opening a shop, what do you need in hand?" - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In question 1, choosing the income from each day's sales, mixing capital with income; stress that capital comes before selling starts - In question 2, choosing believe it if many have shared it, having seen adults share things often - In question 6, choosing steaming is always faster, unsure what the main difference is