Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorส 3.1 ป.3/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Every time money comes in or goes out.
A bank is safer than the house, and it pays interest.
It gives you a reason to save, and tells you how much a month.
Before you play
Manage your own money: record every income and expense, keep savings in a bank, set a savings goal, tell needs from wants, compare prices, and avoid buying unneeded things just because they are on sale.
6 questions, multiple choice with 3 options each - Keeping accounts: every time money comes in or goes out - A savings goal keeps you motivated and shows how much to save - Needs can't be done without; wants we can live without - Comparing prices: good quality at a fair price (not always the cheapest) - At a sale: watch out for buying things you don't need
Use in the Grade 3 saving unit alongside a one-week snack-money diary. 6 minutes. - Play solo, then children name two things in their bag and say whether each is a need or a want - If many miss question 4, ask "Could we manage a week without this?" - For question 5, compare two pencils: the cheaper one breaks easily, so which is better value? - Play it linked to a class and the scores go into the class gradebook.
- In question 4, choosing the reversed option (wants can't be done without), because ต้องการ sounds like must have; use rice versus a toy as the example - In question 5, choosing always the cheapest, thinking comparing prices means finding the cheapest - In question 3, choosing more interest, having just met the word ดอกเบี้ย in question 2