Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorง 1.1 ป.3/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Plan, do, check, improve - a cycle that fits any work at all.
Write it down, then total it, then draw the conclusion.
Frame the question, and the search words follow.
Before you play
Order systematic work processes: the plan, do, check, improve cycle, keeping income and expense accounts, searching online, and running a small stall where you work out costs before setting a price.
4 rounds, a put-in-order game with 4 steps each - Work cycle: plan > do > check the result > improve - Accounts: income > expenses > total each side > see if you are up or short - Searching online: frame the question > choose search words > read and check the source > sum up in your own words - A small stall: decide what to sell > work out the cost > set the price > sell and keep accounts
Use before a research project or a classroom market. 8 minutes. - Play in teams, then each team uses round 4 to plan selling one real item - Round 3 can be carried out for real on a computer or tablet - If many miss round 4, ask "If you don't know what the goods cost, how can you set a price that makes a profit?" - Play it linked to a class and the scores go into the class gradebook.
- In round 4, setting the price before working out the cost, since children price by what they want to earn; try an example priced below cost - In round 2, swapping income and expenses; in real life you record as things happen, so the game's order is a convention rather than a rule - In round 3, choosing search words before framing the question, out of habit of typing straight away