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Computers and the internet

Occupations and Technology

Computers and the internet

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorว 4.2 ป.3/3

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. What is the internet for?

    • Look things up, learn and communicate
    • Charge a phone battery faster
    • Stop computers getting viruses
    Read the explanation

    Looking things up, learning, and keeping in touch.

  2. What words should you search with?

    • One word, as broad as possible
    • Key words that match the point
    • Always type a long full sentence
    Read the explanation

    The key words that match what you want to know.

  3. Can everything on the internet be believed?

    • Yes, if lots of people share it
    • Yes, if it has pictures with it
    • No, you must check the source
    Read the explanation

    No - check that it comes from a reliable source.

Before you play

Game teaching guide

What children will practise

Use computers and the internet wisely: search with key words, check sources, name files and use folders, keep passwords private, and tell an adult about unsuitable content.

What's in the worksheet

6 questions, multiple choice with 3 options each - Searching: use key words that fit - Can everything online be believed: no, check the source - Saving files: meaningful names, sorted into folders - Passwords: tell no one except your parents (not one trusted friend) - Unsuitable content: close it right away and tell an adult

How to use it in class

Use in the first computer-room lesson of the term, or before children research a report. 6 minutes. - Play solo, then children create a folder with their name and save their first file as in question 4 - For question 6, stress that telling an adult will not get them into trouble, so they feel safe to tell - If many miss question 5, ask "If you fall out with your best friend one day and they still know your password, what then?" - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In question 5, choosing one trusted close friend, since best friends matter a lot at this age - In question 6, choosing close it and keep it secret, out of fear of being told off - In question 2, choosing always type a long sentence, from asking voice assistants in full sentences