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Skills, debt and workshop jobs

Occupations and Technology

Skills, debt and workshop jobs

An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive sorting activity.

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Sort the skills into groups.

    Sort into

    • specialist skill
    • skill that serves anywhere
    • surgery
    • communication
    • programming
    • teamwork
    Read the explanation

    Some skills are specialist; others serve anywhere.

  2. Sort the debts into groups.

    Sort into

    • debt that goes on to earn
    • debt for consumption
    • borrowing to study
    • borrowing for a new phone
    • borrowing to start a business
    • borrowing for a holiday
    Read the explanation

    Some debt goes on to earn; some does not.

  3. Sort the tools into groups.

    Sort into

    • electrical work
    • woodwork
    • a mains tester
    • a saw
    • wire strippers
    • a hammer
    Read the explanation

    Tools are grouped by the work they do.

Before you play

Game teaching guide

What children will practise

Sort specialist skills versus skills for every job, productive debt versus consumer debt, electrical versus woodwork tools, and habits that protect data versus habits that put it at risk.

What's in the worksheet

4 rounds, a sorting game with 4 items each - Surgery and programming are specialist skills; communication and teamwork suit every job - Borrowing to study or start a business is productive; borrowing for a new phone or a holiday is consumer debt - Mains tester and wire strippers are electrical tools; saw and hammer are woodwork tools - Regular backups and hard-to-guess passwords protect data; one password everywhere is risky

How to use it in class

Use for mid-term review, 6-8 minutes; it mixes careers, money, workshop tools and data. - Play in teams; for round 2, each team proposes another kind of debt for another team to sort - For round 3, show real tools, stressing that a mains tester is used only with an adult - If many miss round 2, ask "Can the borrowed money bring income back?" - Item 3 is a mains tester. A teacher may explain it from a picture, but children must not handle it, test it, or touch real wiring. They should tell an adult about electrical problems - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In round 3, not knowing the mains tester and putting it under woodwork because of the word ไขควง (screwdriver); explain it lights up when it touches a live wire - In round 2, putting a new phone under productive because phones can be used for study - In round 1, putting programming under every job, having heard that everyone should learn to code