Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorง 1.1 ป.4/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Each tool has its own job.
Match the tool to the problem.
In practical work, safety comes first.
Before you play
Know basic hand tools and choose the right one for a problem, understand the reasons behind workshop safety rules, and see the value of repairing instead of throwing away.
4 rounds, a matching game with 4 pairs each - Screwdriver with driving and loosening screws; tape measure with measuring - A loose screw with a screwdriver; a cable too long with cutting pliers - Safety glasses with keeping debris out of your eyes; switching off the breaker with avoiding a shock - Changing the bulb with cheaper than replacing the fitting; sealing a leak with less water lost
Use in the Grade 4 workshop unit before a practical lesson. 6-8 minutes. - Lay real tools at the front, play as a class, and have a child who answers correctly hold up that tool - Use round 3 as the safety rules for the practical - If many miss round 2, ask "Does this problem need turning, hammering, cutting or measuring?" - Item 2 involves electrical cable. Only an adult or electrician may do it; children must never cut or handle live wiring - Play it linked to a class and the scores go into the class gradebook.
- In round 1, swapping pliers and screwdriver, since some children turn screws with pliers at home - In round 3, swapping gloves and adult supervision, because preventing cuts and preventing accidents look alike; point out that gloves protect only the hands - In round 4, swapping mending clothes and mending a toy, since both mean no need to buy new