Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorว 4.2 ป.6/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Holding a value that can change, so it can be used later.
Each part is easier to fix and test than one long stretch.
The ordinary cases and the extreme ones that might break it.
Before you play
Use deeper programming ideas: variables, breaking a program into parts, testing normal and extreme cases, flowcharts, code comments, and finding where a program starts going wrong.
6 questions, multiple choice with 3 options each - A variable stores values that can change - Splitting a program: each part is easy to fix and test (not that it will have no errors) - Testing: both normal and extreme cases - A flowchart shows the sequence of steps as a picture - When a program goes wrong: first find the step where it starts
Use in the Grade 6 coding unit before a Scratch or micro:bit project. 5-6 minutes. - Play as a class, then children point out a variable in a sample project, such as the game score - For question 3, think up extreme cases for a grading program: 0, 100, or a negative mark - If many miss question 1, ask "Does the score change while you play, and where does the program remember it?" - Play it linked to a class and the scores go into the class gradebook.
- In question 1, choosing store commands that repeat, confusing variables with the loops learned in Grade 5 - In question 3, choosing only the teacher's data set, since that is all classes usually test - In question 6, choosing restart the computer first, the usual fix for computer problems