Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
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A look before you play
A few real prompts from the game to help you choose an activity for your class.
The money lasts the month, with something left over.
One that is the same every month - the rent, for instance.
One that changes with use - electricity, food.
Before you play
Manage a home and its resources with a plan: plan household spending, tell fixed from variable costs, cut the electricity bill, mend instead of replacing, and keep the house safe.
6 questions, multiple choice with 3 options each - Planning household spending: the money lasts with some left over - Fixed cost: the same every month; variable cost: changes with use - Cutting electricity: switch off and use efficient devices (not unplugging the fridge nightly) - Mending instead of buying: saves money and waste - A safe home: dangerous things out of children's reach, walkways clear
Use in the Grade 6 housework unit alongside children looking at their home electricity bill. 6 minutes. - Play solo, then compare two months' bills to see it is a variable cost - For question 4, explain that unplugging the fridge spoils food and uses extra power to cool down again - If many miss question 2 or 3, ask "Is this month's rent different from next month's? And the electricity?" - Play it linked to a class and the scores go into the class gradebook.
- In question 4, choosing set the air-con as cold as possible, thinking faster cooling saves power - In question 4, choosing unplug the fridge at night, which sounds like saving electricity - In question 2, choosing an unnecessary expense because คงที่ (fixed) is unfamiliar