Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorศ 1.2 ป.6/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Designs image and type to carry information - logos, posters.
Designs buildings that are handsome, safe and usable.
Designs and fits out the inside of a building for the use it will get.
Before you play
Practises recognising art careers and what each does (graphic designer, architect, interior designer, product designer), how to prepare for an art career, and why a portfolio matters. Fits indicator ศ 1.2 ป.6/1.
6 questions, pick 1 of 3 - What does a graphic designer do? (designs images and lettering to communicate) - What does an interior designer (matanakorn) do? (designs and decorates interiors) - What does a product designer consider? (looks, use, cost and environment) - How should you prepare for an art career? (practise and build a portfolio)
Suits careers guidance before secondary school, about 7 minutes, whole class. After each job is revealed, have children name something in the room that job designed, such as the logo on a notebook or the school building. The portfolio question can launch each child's own art portfolio this term. For a question many miss, compare the two confused jobs side by side on the board. Play it linked to the class and the scores go into the gradebook.
- Interior designer (matanakorn) is a word children rarely hear; they often guess "designs clothes and jewellery" or confuse it with architect. An architect designs the building, an interior designer the inside. - Architect: some pick "builds it themselves", assuming the designer is the builder. - Preparation: the distractor "wait until you know you have talent" matches what many children believe; use it to talk about practice.