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Entrepreneurship

Occupations and Technology

Entrepreneurship

An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive matching activity.

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Match each entrepreneurial quality to its meaning.

    • taking a considered risk
    • seeing an opening
    • perseverance
    • honesty
    Read the explanation

    A good entrepreneur needs several of these together.

  2. Match each part of a business plan to what it covers.

    • the product or service
    • the customers
    • the finances
    • the marketing
    Read the explanation

    A business plan shows you the whole before you commit money.

  3. Match each business problem to its remedy.

    • nothing is selling
    • the costs are too high
    • customers do not come back
    • the cash will not stretch
    Read the explanation

    The common problems have clear answers.

Before you play

Game teaching guide

What children will practise

Understand entrepreneurship: the qualities of an entrepreneur, the parts of a business plan, remedies for common business problems, and what each sales channel offers.

What's in the worksheet

4 rounds, a matching game with 4 pairs each - Taking a considered risk with deciding after weighing the risk; seeing an opening with noticing an unsolved problem - Customers with who will buy; finances with costs, price and expected profit - Costs too high with finding cheaper supplies; cash running short with planning cash flow - A market stall with low cost and meeting customers; consignment with not minding the shop yourself

How to use it in class

Use in the Grade 6 entrepreneurship unit before groups write a business plan. 7-8 minutes. - Play in business groups, then each group picks a sales channel from round 4 and justifies it - Use round 2 as the headings for the group's business plan - If many miss round 3, explain cash flow: a shop sells well but customers owe money, so it cannot afford new stock - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In round 3, matching cash running short to cheaper supplies because cash flow is an unfamiliar term - In round 1, swapping perseverance and considered risk, since both involve facing difficulty - In round 3, swapping nothing is selling and customers not returning, both being sales problems; one never sells at all, the other sells once but gets no repeat buyers