Body parts and care
Health and Physical EducationGrade 14 rounds
Health and Physical Education
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorพ 5.1 ป.4/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
The right first steps keep an injury from getting worse.
Know the emergency numbers and help comes in time.
A first aid box should hold everything you need.
Before you play
Learn basic first aid for minor burns, nosebleeds, sprained ankles and insect stings, remember emergency numbers, know what is in a first aid kit, and know what never to do and why.
4 matching rounds, 4 pairs each - Injury to first aid, e.g. a minor burn with clean running water - Situation to number: medical 1669, police 191, fire 199, poison hotline 1367 - Kit item to use, e.g. gauze to soak up and cover large wounds, rubber gloves to prevent infection - Don't to reason, e.g. giving water to someone unconscious can make them choke, pulling out an embedded object increases bleeding
Use in the first aid unit; about 6 minutes. - If the school has a first aid kit, open it and show the real items during round 3 - For round 2, have children copy all four numbers into their notebooks or put them up at home - In teams, for round 4 have teams explain the reason in their own words before dragging - Play it linked to the class to record results in the mark book.
- Round 2: hardly any child knows the 1367 poison hotline, so it is left till last; 191 and 1669 are often swapped - Round 1: sprain and sting both mention a cold compress, so children reading one word swap them; look at the different words, raise versus wash - Round 4: children may not believe toothpaste on a burn is wrong because their family uses it - Round 3: some children think saline for wounds is something to drink