Body parts and care
Health and Physical EducationGrade 14 rounds
Health and Physical Education
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorพ 3.2 ป.6/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
These principles make exercise both effective and safe.
Each component is trained differently.
You can judge effort by feel, with no instrument at all.
Before you play
Plan exercise using frequency, intensity, time and progression, know how to train each fitness component, judge intensity by the talk test, and know what goes wrong when exercising badly.
4 matching rounds, 4 pairs each - Principle to meaning, e.g. frequency is sessions per week, progression is building up gradually - Fitness component to training, e.g. body composition with diet plus exercise - Intensity to feeling, e.g. moderate: short sentences; very hard: cannot talk at all - Mistake to result, e.g. increasing intensity too fast leads to overuse injury
Use before children write a personal exercise plan; about 6 minutes. - For round 3, have children jog on the spot for a minute, then try talking to rate their own intensity - Afterwards, have children write a one-week plan stating frequency, intensity and time - In teams, for round 1 have teams give a number example for each principle - Play it linked to the class to record results in the mark book.
- Round 1: intensity and time are often swapped because children equate long with hard; separate how hard from how long - Round 2: body composition is not obviously a fitness component to children and is usually left till last - Round 3: hard (one word at a time) and very hard (no talking) are guesses for children who have never tried the talk test - Round 4: some children think cramp comes from skipping the warm-up and swap it with the first pair