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Rules

Social Studies

Rules

An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorส 2.1 ป.1/2

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Why does a classroom need rules?

    • So we can live together in good order
    • So the teacher knows who is good
    • So someone can watch for and punish wrongdoers
    Read the explanation

    Rules let everyone share the room in order and in safety.

  2. What should you do when crossing the road?

    • Run across as fast as you can when it's clear
    • Cross at the zebra crossing and look left and right
    • Cross when your friend starts walking
    Read the explanation

    Cross at the crossing and look both ways to be sure it is safe.

  3. What does a red traffic light mean?

    • Go
    • Get ready
    • Stop
    Read the explanation

    Red means stop; green means go.

Before you play

Game teaching guide

What children will practise

Practises understanding why classrooms have rules, crossing at a zebra crossing, what a red light means, queueing, picking up litter, and being a good class member. Fits indicator ส 2.1 ป.1/2 on following agreements and rules.

What's in the worksheet

6 questions, choose 1 of 3 - Why do classrooms need rules? (so we can live together in order) - How should you cross the road? (at the zebra crossing, looking left and right) - How do you queue for food? (join the line in order) - What do you do when you see litter? (put it in the bin)

How to use it in class

Use at the start of the school year when setting class agreements, about 6 minutes, whole class, options read aloud. After the classroom-rules question, have the class propose three rules of their own. For crossing the road, practise looking right, left, right at the front of the room. Questions many miss become rules on the board. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Classroom rules: the distractor "so the teacher knows who is good" matches how Grade 1 children see rules, as the teacher's business. Point out rules keep everyone safe. - Litter: some pick "wait for the caretaker" since they see it as the caretaker's job. - Crossing: the distractor "cross when your friend starts walking" is what children actually do. Stress you must look for yourself every time.