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Producing and consuming

Social Studies

Producing and consuming

An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive sorting activity.

Curriculum indicatorส 3.1 ป.2/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Sort these into groups.

    Sort into

    • producer
    • consumer
    • a farmer growing rice
    • someone eating the rice
    • baker
    • someone buying a snack
    Read the explanation

    A producer makes goods; a consumer uses them.

  2. Sort these into groups.

    Sort into

    • goods
    • service
    • rice
    • a haircut
    • clothes
    • private tuition
    Read the explanation

    Goods are things; services are what people do for you.

  3. Sort the habits into groups.

    Sort into

    • sensible spending
    • wasteful spending
    • buying what you need
    • buying it because a friend has one
    • comparing prices before you buy
    • buying without looking at the price
    Read the explanation

    Good spending weighs what you need against what you have.

Before you play

Game teaching guide

What children will practise

Practises separating producers from consumers, goods from services, sensible from wasteful spending, and resources that must be used sparingly. Fits indicator ส 3.1 ป.2/1 on goods and services in daily life.

What's in the worksheet

4 rounds, sort 4 items into 2 groups - a farmer growing rice and a baker are producers; someone eating rice and someone buying sweets are consumers - rice and clothes are goods; haircuts and tutoring are services - buying what you need and comparing prices are sensible; buying because a friend has it and buying without checking the price are wasteful - tap water and electricity should be used sparingly; sunlight and air are unlimited

How to use it in class

Use after a pretend market in class, about 6 minutes, in teams. In the producer and consumer round, point out one person can be both: a rice farmer also eats rice. In the spending round, ask whether anyone has bought something because a friend had it. After the resources round, set a class goal for switching off lights and taps. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Goods and services: tutoring and haircuts are intangible; Grade 2 children may misplace them because you pay as with goods. Ask "Do you take a thing home?" - Resources: air may be put under use-sparingly because children have heard about smog. Accept that air must be kept clean, but here it counts as unlimited. - "Someone buying sweets" may be put under producers because they are the one acting.