Family and roles
Social StudiesGrade 14 rounds
Social Studies
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorส 3.1 ป.3/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Income is money coming in - wages, or what you get from selling something.
Expenditure is money paid out for goods or services.
There is money left to save, which is a sound position to be in.
Before you play
Practises what income and expenses mean, what happens when income is more or less than spending, why keeping accounts helps, and the Sufficiency Economy principles of moderation, reasonableness and resilience. Fits indicator ส 3.1 ป.3/1.
6 questions, multiple choice with 3 options - What is income? (money coming in) - What happens if spending is more than income? (not enough money, possibly debt) - Why keep an income and expense record? (to see where money goes and plan) - What does the Sufficiency Economy philosophy teach? (moderation, reasonableness, resilience)
Pair it with children keeping their own pocket-money record for a week; the game takes about 6 minutes, solo. For income and expenses, have children give examples from their own lives. For Sufficiency Economy, draw the three rings on the board and let children add examples. For a question many miss, work it through with real pocket-money figures. Play it linked to the class and the scores go into the gradebook.
- Income and expenses are the most common swap as the Thai words look alike. Hook: rap means received in, chai means paid out. - Sufficiency Economy: the distractor "save as much as possible and spend nothing" sounds like sufficiency, so children pick it. Point out sufficiency does not mean never spending. - Income more than spending: some pick "money runs out faster" from reading the question backwards.