Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorศ 1.1 ป.2/3
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Wash and cut before you decorate and plant.
Cut the shapes before you thread and hang them.
Fold in the order given and the shape comes out right.
Before you play
Practises putting craft steps in order: a plastic-bottle plant pot, a paper mobile, folding a paper animal, and working as a group, so children see that preparing and planning come first. Fits indicator ศ 1.1 ป.2/3 on making work from different materials.
4 rounds, order 4 steps each - wash the bottle > cut it to shape > decorate with paint > add soil and plant - draw and cut shapes > colour them > thread the string > hang it balanced - get a square of paper > fold in half diagonally > fold the corners in > add details with a pen - discuss what to make > share out jobs > make it > put it together and present
Use at the start of a lesson before making the bottle pot or mobile for real, about 6 minutes, whole class; then keep the revealed order on the board as the step list while children work. The group-work round suits team mode so groups actually practise discussing and sharing jobs. When a round goes badly, ask "What would happen if we did this step first?" Play it linked to the class and the scores go into the gradebook.
- Mobile round: "colour" and "draw and cut" often swap since some children like to colour before cutting, which does work. Say the game expects cut first, then colour. - Bottle pot: some put "decorate" before "cut". Point out cutting afterwards would slice through the painted design. - Group work: some put "share jobs" before "discuss what to make". Ask how you can share jobs before you know the project.