Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorศ 1.1 ป.3/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
These are how a flat picture gains depth.
Dividing the depth is how you place things.
Light and shade are what give an object bulk.
Before you play
Practises making a flat picture look deep: near is big and far is small, overlapping, paler colour for distance, foreground, middle ground and background, light and shadow, plus picture types (landscape, portrait, still life, abstract). Fits indicator ศ 1.1 ป.3/2.
4 rounds, match 4 pairs each - overlapping goes with showing which is in front; paler colour for distant things goes with showing distance - foreground goes with low in the picture and large; horizon line goes with where sky meets ground - cast shadow goes with the shadow on the ground beside the object; reflected light goes with a slight glow on the dark side - still life goes with arranged objects
Before playing, project a landscape and have children point to foreground, middle ground and background; the game takes about 10 minutes in pairs. For the light-and-shadow round, shine a torch on a ball or apple on your desk so children see the lit side, dark side and cast shadow. If a round goes badly, follow straight on with a three-layer landscape drawing. Play it linked to the class and the scores go into the gradebook.
- Reflected light versus the side away from the light: Grade 3 children have rarely noticed reflected light and swap these pairs. The torch demo helps a lot. - Cast shadow is a new term; some match it to the object's dark side. - Middle ground and background may swap if children have not grasped that distant things sit higher in the picture.