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Design and creativity

Art

Design and creativity

An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorศ 1.1 ป.4/3

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. What is creativity?

    • Thinking of new, different ideas that really work
    • Copying the teacher's example as closely as possible
    • Thinking of the strangest thing even if it can't be used
    Read the explanation

    Thinking of something new that is both different and workable.

  2. How should brainstorming be done?

    • Criticise each idea as soon as it is suggested
    • Suggest lots first, then choose
    • Just pick the idea of the cleverest person
    Read the explanation

    Put up as many ideas as you can first, and choose among them afterwards.

  3. What is copying someone else's work?

    • It's fine if you change some colours
    • It's fine if the owner lives abroad
    • It breaks copyright and is unfair
    Read the explanation

    It infringes copyright, and it is unfair to the person who made it.

Before you play

Game teaching guide

What children will practise

Practises understanding creativity as new and workable, how to brainstorm, the difference between copying and being inspired, crediting the original creator, and the value of trying new materials. Fits indicator ศ 1.1 ป.4/3.

What's in the worksheet

6 questions, multiple choice with 3 options - How should you brainstorm? (generate lots first, choose later) - What is copying someone else's work? (copyright infringement and unfair) - How does inspiration differ from copying? (you develop the idea into your own work) - Why credit the original creator? (it shows respect and honesty about sources)

How to use it in class

Use before a design project where children will search for images online, about 7 minutes, whole class. After the copying and inspiration questions, show two works inspired by the same picture that came out differently. If the brainstorming question goes badly, run a real two-minute brainstorm where criticism is banned. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Copying: the distractor "it is fine if you change some colours" is a belief children really hold. Discuss how a recoloured copy is still someone else's work. - Inspiration: "the only difference is asking permission before copying" leads children to think permission makes a copy their own. - Creativity: some pick "the strangest idea even if unusable". Stress it must work too.