Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorศ 1.1 ป.5/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Cut the block before you ink it and press.
You must know the message before you can lay it out.
Read the notes through before you work section by section.
Before you play
Practises ordering Grade 5 processes: making a woodcut, designing a poster from its key message, learning a new piece from reading the notes up to full speed, and weaving from preparing yarn to sewing. Supports indicator ศ 1.1 ป.5/1.
4 rounds, order 4 steps each - sketch on the wood > cut away the unwanted parts > roll ink on the block > lay paper and press - decide the key message > sketch the layout > choose colours and fonts > check clarity, then produce - read through the whole piece > practise one section slowly > join the sections > speed up to full tempo - spin and dye the yarn > set up the loom > weave > sew and finish
Use before a printmaking or poster project, about 6 minutes, solo. After the poster round, have children write their own poster's key message straight away. The new-piece round fits whatever song the class is learning on instruments. When a round goes badly, ask "If we skip this step, what goes wrong?" Play it linked to the class and the scores go into the gradebook.
- Poster: children often start with "choose colours and fonts" because it is the fun part. Stress you must know the message first. - New piece: "join sections" and "speed up" may swap; musicians do both orders, so explain the game's reasoning. - Weaving: children who do not know what setting up the loom means will misplace it.