Housework we can do
Occupations and TechnologyGrade 14 rounds
Occupations and Technology
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorง 1.1 ป.4/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Understand the problem before you design or test anything.
Set the standard first, or you cannot say whether it passed.
Observe it and find the cause before you can fix the right thing.
Before you play
Order systematic design and problem-solving processes: the engineering design process, testing a piece of work against criteria set first, solving a household problem, and the stages of a project.
4 rounds, a put-in-order game with 4 steps each - Engineering design: define the problem > gather information and ideas > design and build > test and improve - Testing: set the criteria > try it for real > record results > decide pass or fix - A household problem: observe the symptoms > find the cause > choose a remedy > carry it out and check - A project: frame the question > plan > gather data > conclude and present
Use before a design task such as a paper bridge or a pen holder. 8 minutes. - Play in teams, then each team uses round 1 to plan its real build - For round 2, teams write their criteria before building, e.g. the bridge must hold 10 coins - If many miss round 2, ask "If we haven't set a standard, how do we know it passed?" - Play it linked to a class and the scores go into the class gradebook.
- In round 2, putting set the criteria after trying it, since children try first and judge afterwards - In round 1, designing and building before gathering information, out of eagerness to start - In round 3, swapping find the cause and observe the symptoms, which feel close; use a fan that won't spin: first see whether it gets power