Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorศ 3.1 ป.5/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
You need the idea before you can set the movement or rehearse it.
Have the stage ready before the dress rehearsal.
Watch what actually happened before you decide what to improve.
Before you play
Practises ordering how a new performance is made, how the stage is prepared, how a show is evaluated afterwards, and a plot that builds from a calm opening to a climax and resolution. Fits indicator ศ 3.1 ป.5/1 on creating performances.
4 rounds, order 4 steps each - set the idea and story > choose the music > design the movements > rehearse and refine - plan the stage layout > set up scenery and props > test lights and sound > dress rehearsal on stage - record the show > watch it back together > hear the audience's views > sum up what to improve - calm opening > build conflict > climax > resolution and ending
Use at the start of a class performance project, about 7 minutes, with teams matching the real performance groups. After the first round, each group writes its own plan in that order. For the emotional-arc round, walk through a familiar tale such as the tortoise and the hare stage by stage. When a round goes badly, ask a group that got it right to explain. Play it linked to the class and the scores go into the gradebook.
- Making a show: "choose the music" and "design the movements" often swap since many children invent moves first. Point out moves must fit the music's beat, so music comes first. - Stage prep: "set up scenery" and "plan the layout" may swap because children do not know what a stage plan is. - Emotional arc: "build conflict" and "climax" may swap; a familiar story helps.