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Creating a performance

Art

Creating a performance

An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorศ 3.1 ป.5/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the steps of creating a new piece in order.

    • Choose the music
    • Rehearse and refine
    • Set the movement
    • Settle the idea and the story
    Read the explanation

    You need the idea before you can set the movement or rehearse it.

  2. Put the steps of preparing the stage in order.

    • Dress rehearsal on the stage itself
    • Plan the stage layout
    • Set the scenery and the props
    • Test the lights and the sound
    Read the explanation

    Have the stage ready before the dress rehearsal.

  3. Put the steps of reviewing a performance in order.

    • Hear what the audience says
    • Record the performance
    • Settle what to improve
    • Watch it back together
    Read the explanation

    Watch what actually happened before you decide what to improve.

Before you play

Game teaching guide

What children will practise

Practises ordering how a new performance is made, how the stage is prepared, how a show is evaluated afterwards, and a plot that builds from a calm opening to a climax and resolution. Fits indicator ศ 3.1 ป.5/1 on creating performances.

What's in the worksheet

4 rounds, order 4 steps each - set the idea and story > choose the music > design the movements > rehearse and refine - plan the stage layout > set up scenery and props > test lights and sound > dress rehearsal on stage - record the show > watch it back together > hear the audience's views > sum up what to improve - calm opening > build conflict > climax > resolution and ending

How to use it in class

Use at the start of a class performance project, about 7 minutes, with teams matching the real performance groups. After the first round, each group writes its own plan in that order. For the emotional-arc round, walk through a familiar tale such as the tortoise and the hare stage by stage. When a round goes badly, ask a group that got it right to explain. Play it linked to the class and the scores go into the gradebook.

Common sticking points

- Making a show: "choose the music" and "design the movements" often swap since many children invent moves first. Point out moves must fit the music's beat, so music comes first. - Stage prep: "set up scenery" and "plan the layout" may swap because children do not know what a stage plan is. - Emotional arc: "build conflict" and "climax" may swap; a familiar story helps.