Colours and mixing
ArtGrade 16 questions
Art
An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorศ 1.1 ป.5/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Each kind of design sets out to do something different.
Good design is design that reaches its mark.
Colour in design speaks at once.
Before you play
Practises design for communication: what posters, logos, charts and packaging are for, the principles of hierarchy, contrast, consistency and white space, what colours signal in design, and fixes for common problems. Fits indicator ศ 1.1 ป.5/2.
4 rounds, match 4 pairs each - logo goes with representing an organisation; chart goes with showing data quickly - hierarchy goes with the viewer knowing what to read first - red goes with urgency and warning; blue goes with trustworthy and calm - too cluttered goes with cutting out what is not needed
Use before children design a campaign poster, about 8 minutes, in pairs. Have two or three real posters from the school noticeboard to hand. After the problems round, let children spot a problem in a real poster and suggest a fix. If the principles round goes badly, point out hierarchy and white space on the posters you brought. Play it linked to the class and the scores go into the gradebook.
- Principles round: "contrast" and "hierarchy" often swap since both are about readability. Contrast means readable from afar; hierarchy means knowing what to read first. - "Consistency = looks like one set" may be paired with white space. - Colours round: green and blue may swap since both feel calm.