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Match the times table to its answer

Mathematics

Match the times table to its answer

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive matching activity.

Curriculum indicatorค 1.1 ป.3/6

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Match each sum to its answer.

    • 3 × 5
    • 4 × 6
    • 2 × 8
    • 5 × 7
    Read the explanation

    Multiplying is adding the same number again and again: 3 × 5 is five added three times.

  2. Match each sum to its answer.

    • 4 × 8
    • 3 × 9
    • 5 × 9
    • 2 × 7
    Read the explanation

    Count in groups: 4 × 8 means counting in eights four times - 8, 16, 24, 32.

  3. Match each sum to its answer.

    • 10 × 3
    • 10 × 7
    • 5 × 4
    • 3 × 3
    Read the explanation

    The ten times table is the easiest - just add a zero on the end.

Before you play

Game teaching guide

What children will practise

Match multiplication facts from the 2 to 10 tables to their products, and see that multiplication can be swapped round, e.g. 6 × 4 = 4 × 6 (indicator ค 1.1 ป.3/6).

What's in the worksheet

4 matching questions, 4 pairs each - 3 × 5 = 15, 4 × 6 = 24, 5 × 7 = 35 - 4 × 8 = 32, 3 × 9 = 27, 5 × 9 = 45 - 10 × 3 = 30, 10 × 7 = 70, 3 × 3 = 9 - 6 × 4 = 24 and 8 × 3 = 24 (three eights), the same product

How to use it in class

Use as a times-table warm-up, 4-5 minutes, teams racing the clock. - Q4 has two cards showing 24. Before it, tell pupils "two facts make 24, look at the brackets", and afterwards discuss why 6 × 4 and 8 × 3 are both 24 - Q1 has 4 × 6 and Q4 has 6 × 4; point out the swap - Play it linked to the class to record results in the mark book

Common sticking points

- In Q4, matching 6 × 4 with "24 (three eights)" and leaving 8 × 3 without a pair, because the two 24 cards look alike. Read the brackets before dragging. Both cards really are 24; if a pupil pairs 6 × 4 with the bracketed card and the game marks it wrong, count the maths as correct - With a shaky 4 times table, swapping 4 × 8 = 32 with nearby products - Matching 3 × 3 with 6 by adding instead of multiplying