
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.2 ป.3/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Eight times two up to eight times five.
Nine times two up to nine times five.
Convert them to the same unit before comparing.
Before you play
Order products of the 8 and 9 tables as patterns that grow by equal steps (indicator ค 1.2 ป.3/1), order weights given in grams and kilograms, and order the steps of using scales (ค 2.1 ป.3/7).
4 ordering questions - 16, 24, 32, 40 from the 8 times table - 18, 27, 36, 45 from the 9 times table - 100 g, 500 g, 1 kg, 2 kg lightest to heaviest - Set the needle to 0, put the object on the scale, read the number, write it with its unit
Use in a hands-on weighing lesson: play for 5 minutes, then have pupils follow the Q4 steps with the classroom spring scale. - For weights, ask "Which is heavier, 500 g or 1 kg?" then convert 1 kg to 1000 g - For the 9 times table, notice that the tens go up by 1 while the ones go down by 1 - Play it linked to the class to record results in the mark book
- Placing 500 g after 1 kg or 2 kg because 500 looks bigger than 1 or 2. Convert everything to grams first - In the weighing steps, putting the object on before setting the needle to 0, if pupils have never used a spring scale. Show how a needle off zero gives a wrong reading - Swapping 24 and 32 if the 8 times table is shaky