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Harder patterns

Mathematics

Harder patterns

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorค 1.2 ป.3/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the 6 times table answers in order from smallest to largest.

    • 12
    • 18
    • 24
    • 30
    Read the explanation

    The six times table goes up in sixes: six times two to six times five gives twelve, eighteen, twenty-four, thirty.

  2. Put the 7 times table answers in order from smallest to largest.

    • 14
    • 21
    • 28
    • 35
    Read the explanation

    Seven times two up to seven times five.

  3. Put the numbers in order from smallest to largest.

    • 109
    • 190
    • 901
    • 910
    Read the explanation

    Compare the hundreds first, then the tens.

Before you play

Game teaching guide

What children will practise

Order products of the 6 and 7 tables as patterns growing in equal steps (indicator ค 1.2 ป.3/1), order three-digit numbers made of 0, 1 and 9 (ค 1.1 ป.3/2), and order the steps for solving a multiplication word problem.

What's in the worksheet

4 ordering questions - 12, 18, 24, 30 going up in sixes - 14, 21, 28, 35 going up in sevens - 109, 190, 901, 910 smallest to largest - Read the problem, find how many groups, find how many in each group, multiply them together

How to use it in class

Use before multiplication word problems, about 5 minutes, team mode. - 109, 190, 901, 910 is the richest item; have teams explain why 190 is less than 901 - After Q4, give a real problem such as "6 boxes with 7 in each" and have teams point to the number of groups - Play it linked to the class to record results in the mark book

Common sticking points

- Swapping 190 and 901, or 109 and 190, since they use the same digits. Write them in a hundreds-tens-ones chart - Swapping "how many groups" and "how many in each group"; in practice either order works, but the game accepts only one; if a pupil swaps them and can explain, count the understanding as sound - Swapping 21 and 28 if the 7 times table is shaky