
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorค 1.1 ป.4/5
A look before you play
A few real prompts from the game to help you choose an activity for your class.
One decimal place is read as tenths.
Five tenths plus five tenths is ten tenths, which is one - so the answer is two.
Compare the whole numbers first, then the decimals.
Before you play
Understand one-place decimals as tenths (indicator ค 1.1 ป.4/5), compare decimals (ป.4/6), add and subtract one-place decimals (ป.4/15), and write 1/2 as a decimal.
6 multiple-choice questions - How do you read 0.3? The game's answer is "three tenths" - 1.5 + 0.5 = 2.0; distractor 1.10 - Which is largest: 1.9, 2.0 or 2.1? - 3.7 - 1.5 = 2.2 - Which is greater, 0.9 or 0.10? 0.9
Use after teaching decimals with tenths grids or a number line, about 6 minutes, team mode. - 0.9 versus 0.10 is the most instructive item: teams shade 9 squares and 1 square of a tenths grid to compare - If many pick 1.10 for 1.5 + 0.5, show on a number line that two halves (five tenths each) make one whole - For "how do you read 0.3", tell pupils it is read "zero point three" and is worth three tenths - Play it linked to the class to record results in the mark book
- Choosing 0.10 over 0.9 because 10 is bigger than 9 in whole numbers. Use a tenths grid - Choosing 1.10 for 1.5 + 0.5 by adding 5 + 5 = 10 and writing it after the point. Stress that ten tenths make one whole - Thinking 2.0 is the smallest of 1.9, 2.0 and 2.1 because of the 0 after the point. Compare the whole numbers first