
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorค 1.1 ป.4/6
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
A prime has two factors; a composite number has more.
Sort into
Shapes with right angles at every corner, and shapes with none.
Sort into
Compare with a half, which is nought point five.
Before you play
Sort prime from composite numbers, shapes with all right angles from those with none (indicator ค 2.2 ป.4/1), decimals above or below 0.5 (ค 1.1 ป.4/6), and units of time from units of length.
4 sorting questions with 2 boxes each - 2 and 13 are prime; 4 and 20 are composite - Square and rectangle have right angles all round; equilateral triangle and rhombus have none - 0.2 and 0.4 are less than 0.5; 0.8 and 0.9 are more - Hour and minute are units of time; metre and kilometre are units of length
Use for mid-year P4 review, 5-6 minutes, team mode. - 2 is prime; mention that it is the only even prime - For shapes, have teams draw a slanted rhombus and test its corners with a paper right angle - For decimals, use a 0 to 1 number line in tenths - Play it linked to the class to record results in the mark book
- Putting 2 under composite because it is even. Its only factors are 1 and 2 - Pupils picturing an upright, square-like rhombus put it under right angles. Draw a slanted one. If a pupil points out that a square is also a rhombus, they are right; the game means a rhombus that is not a square - Putting 0.4 above 0.5. Point to both on a number line