Body parts and care
Health and Physical EducationGrade 14 rounds
Health and Physical Education
An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorพ 5.1 ป.5/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Save the evidence before you block, or it goes with them.
Search first, or you will miss some.
Always warm up before and cool down after.
Before you play
Put four procedures in order: responding to cyberbullying, removing Aedes breeding sites, exercising safely, and seeking mental health support.
4 ordering rounds, 4 cards each - Cyberbullying: screenshot the evidence, do not respond, block the account, tell a parent or teacher - Aedes control: survey containers holding water, tip it out, turn over or cover, recheck weekly - Exercise: warm up, exercise to plan, cool down, stretch and drink - Mental health: recognise you are not OK, tell someone you trust, see the counsellor, see a specialist if needed
A short game reviewing several units; about 4-5 minutes. - Play in teams and have teams explain the first card in each round - Follow round 2 with a walk round the school looking for standing water - For round 1, stress the game's reason: save evidence before blocking, as messages may vanish once blocked - Play it linked to the class to record results in the mark book.
- Round 1: children usually want to block at once so they stop seeing the messages, putting block first; explain the evidence reason - Round 3: cooling down and stretching with a drink can reasonably swap; children who swap them are not wrong in principle - Round 4: some children trust the counsellor more than anyone at home and may swap those two steps - Round 2: children may forget the weekly recheck or put surveying after tipping out