Body parts and care
Health and Physical EducationGrade 14 rounds
Health and Physical Education
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorพ 5.1 ป.6/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Make sure it is safe before you approach, then call for help.
Know where your fitness stands before you set a sensible goal.
Raise the alarm and get out; never go back in.
Before you play
Put four procedures in order: helping an unconscious person, planning exercise, evacuating in a fire, and checking health information before believing it.
4 ordering rounds, 4 cards each - Unconscious person: check the scene is safe, call out and check response, call 1669, start CPR if not breathing - Exercise plan: assess current fitness, set a realistic goal, plan frequency and intensity, monitor and adjust - Fire: raise the alarm, leave by the fire exit not the lift, go to the assembly point, never go back in - Health information: see who published it, check for sources, compare with health authorities, then decide
Use as a review before leaving Grade 6; about 5 minutes. - Play in teams, reading each order aloud and explaining the first card - Follow round 1 by demonstrating the response check, tapping shoulders and calling loudly - Pair round 3 with the school's fire drill - Play it linked to the class to record results in the mark book.
- Round 1: many children want to call 1669 before checking response, having been taught to get help fast; explain you need to know the condition to tell the dispatcher - Round 3: some think you should get out first and raise the alarm afterwards - Round 2: children tend to set goals before knowing where they stand - Round 4: checking sources and comparing with health authorities are close steps and may be swapped