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Counting on in twos

Mathematics

Counting on in twos

An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorค 1.1 ป.1/3

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the numbers in order, counting up in twos.

    • 2
    • 4
    • 6
    • 8
    Read the explanation

    Start at two and keep adding two: 2, 4, 6, 8.

  2. Carry on the count in twos.

    • 10
    • 12
    • 14
    • 16
    Read the explanation

    After eight come ten, twelve, fourteen, sixteen.

  3. Put the odd numbers in order from smallest to largest.

    • 1
    • 3
    • 5
    • 7
    Read the explanation

    Odd numbers end in one, three, five, seven or nine.

Before you play

Game teaching guide

What children will practise

Count on in twos from 2 to 16, order odd numbers smallest-first, and count back in twos from 10, to see the pattern of even and odd numbers.

What's in the worksheet

4 rounds, a put-in-order game with 4 numbers each - Counting on in twos: 2, 4, 6, 8 - Carrying on in twos: 10, 12, 14, 16 - Odd numbers smallest-first: 1, 3, 5, 7 - Even numbers largest-first: 10, 8, 6, 4

How to use it in class

Use once children count in ones to 20 fluently. 5 minutes. - Before playing, count 1 to 16 clapping softly on odd numbers and loudly on even ones - Play as a class; for round 2, count on aloud from where round 1 ended - If many miss round 4, hop back in twos along a number line, skipping one each time - Play it linked to a class and the scores go into the class gradebook.

Common sticking points

- In round 2, children not yet fluent with 12 and 14 may swap them - In round 4, ordering smallest-first because every earlier round was - In round 3, unsure what odd means, so ordering by size without understanding