
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.1 ป.1/3
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Start at two and keep adding two: 2, 4, 6, 8.
After eight come ten, twelve, fourteen, sixteen.
Odd numbers end in one, three, five, seven or nine.
Before you play
Count on in twos from 2 to 16, order odd numbers smallest-first, and count back in twos from 10, to see the pattern of even and odd numbers.
4 rounds, a put-in-order game with 4 numbers each - Counting on in twos: 2, 4, 6, 8 - Carrying on in twos: 10, 12, 14, 16 - Odd numbers smallest-first: 1, 3, 5, 7 - Even numbers largest-first: 10, 8, 6, 4
Use once children count in ones to 20 fluently. 5 minutes. - Before playing, count 1 to 16 clapping softly on odd numbers and loudly on even ones - Play as a class; for round 2, count on aloud from where round 1 ended - If many miss round 4, hop back in twos along a number line, skipping one each time - Play it linked to a class and the scores go into the class gradebook.
- In round 2, children not yet fluent with 12 and 14 may swap them - In round 4, ordering smallest-first because every earlier round was - In round 3, unsure what odd means, so ordering by size without understanding