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Adding with carrying

Mathematics

Adding with carrying

An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

Curriculum indicatorค 1.1 ป.2/4

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. 28 + 15 = ?

    • 43
    • 45
    • 33
    Read the explanation

    Ones: eight plus five is thirteen - write three, carry one. Tens: two plus one plus the carry makes four.

  2. 47 + 26 = ?

    • 63
    • 73
    • 83
    Read the explanation

    Seven plus six is thirteen - write three, carry one. Four plus two plus one makes seven.

  3. 39 + 19 = ?

    • 68
    • 48
    • 58
    Read the explanation

    Nine plus nine is eighteen - write eight, carry one. Three plus one plus one makes five.

Before you play

Game teaching guide

What children will practise

Add two-digit numbers where the ones make more than 9, carrying one ten into the tens column, and choose the correct total. Extends indicator ค 1.1 ป.2/4 on adding whole numbers up to 1,000.

What's in the worksheet

6 multiple-choice questions, every one needs a carry - 28 + 15 = ? answer 43, with 33 as the forgot-to-carry option - 39 + 19 = ? where the ones make 9 + 9 = 18 - 18 + 18 = ? double 18, answer 36 - 65 + 25 = ? the ones make exactly 10, answer 90

How to use it in class

Play after teaching carrying with base-ten blocks, about 8 minutes. Team mode works well: each team writes the sum in columns on scrap paper before answering. - After a question many get wrong, ask "What do the ones make? Is it more than ten? Where does the carried ten go?" - 65 + 25 is a good one to discuss: the ones digit is 0, but there is still a carry - Play it linked to the class so scores go into the mark book, and compare with the no-carrying set to see who is stuck on carrying itself

Common sticking points

- Forgetting to carry, e.g. choosing 33 for 28 + 15 or 73 for 56 + 27. Have pupils write a small carried 1 above the tens every time - In 65 + 25, choosing 80 or 95 because they are unsure what to write when the ones make 10. Use base-ten blocks to swap 10 ones for 1 ten - In 39 + 19, choosing 68 by carrying twice. Check that only one ten was carried

Adding with carrying — AR game for Grade 2 | Krufahda