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Order and steps

Mathematics

Order and steps

An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorค 1.1 ป.6/4

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the factors of 24 in order from smallest to largest.

    • 1
    • 2
    • 3
    • 4
    Read the explanation

    One, two, three and four are the first four factors of twenty-four.

  2. Put the decimals in order from smallest to largest.

    • 0.1
    • 0.4
    • 0.7
    • 0.9
    Read the explanation

    Compare the first decimal place.

  3. Put the steps of finding the highest common factor in order.

    • find the ones they share
    • list the factors of the first number
    • list the factors of the second number
    • take the largest
    Read the explanation

    You need the factors of both numbers before you can find the common ones.

Before you play

Game teaching guide

What children will practise

Order one-place decimals (indicator ค 1.1 ป.4/6), order numbers with different numbers of digits, order factors, and put the steps for finding a highest common factor in order, groundwork for the HCF indicator ค 1.1 ป.6/4, which the curriculum places in P6.

What's in the worksheet

4 ordering questions - The given factors of 24 (1, 2, 3, 4) smallest to largest - 0.1, 0.4, 0.7, 0.9 smallest to largest - Steps for the HCF: factors of the first number, of the second, find the shared ones, take the largest - 8210, 4560, 2340, 980 largest to smallest

How to use it in class

Use as a short 4-5 minute game, solo mode; Q1 and Q2 are easy warm-ups. - 980 is the only three-digit number, so it must come last - If HCF has not been taught, demonstrate with 8 and 12 before playing - Extend Q1 by having pupils list every factor of 24 (1, 2, 3, 4, 6, 8, 12, 24) - Play it linked to the class to record results in the mark book

Common sticking points

- Placing 980 before 2340 because 9 looks big. Count the digits first - Swapping "factors of the first number" and "of the second", which really can be done in either order, but the game accepts only one; if a pupil swaps them and can explain, count the understanding as sound - Putting "take the largest" before "find the shared ones", not yet understanding "common"