
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.1 ป.6/4
A look before you play
A few real prompts from the game to help you choose an activity for your class.
One, two, three and four are the first four factors of twenty-four.
Compare the first decimal place.
You need the factors of both numbers before you can find the common ones.
Before you play
Order one-place decimals (indicator ค 1.1 ป.4/6), order numbers with different numbers of digits, order factors, and put the steps for finding a highest common factor in order, groundwork for the HCF indicator ค 1.1 ป.6/4, which the curriculum places in P6.
4 ordering questions - The given factors of 24 (1, 2, 3, 4) smallest to largest - 0.1, 0.4, 0.7, 0.9 smallest to largest - Steps for the HCF: factors of the first number, of the second, find the shared ones, take the largest - 8210, 4560, 2340, 980 largest to smallest
Use as a short 4-5 minute game, solo mode; Q1 and Q2 are easy warm-ups. - 980 is the only three-digit number, so it must come last - If HCF has not been taught, demonstrate with 8 and 12 before playing - Extend Q1 by having pupils list every factor of 24 (1, 2, 3, 4, 6, 8, 12, 24) - Play it linked to the class to record results in the mark book
- Placing 980 before 2340 because 9 looks big. Count the digits first - Swapping "factors of the first number" and "of the second", which really can be done in either order, but the game accepts only one; if a pupil swaps them and can explain, count the understanding as sound - Putting "take the largest" before "find the shared ones", not yet understanding "common"