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Sorting what you know

Mathematics

Sorting what you know

An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive sorting activity.

Curriculum indicatorค 1.1 ป.6/2

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Sort the numbers into groups.

    Sort into

    • prime
    • composite
    • 13
    • 21
    • 17
    • 25
    Read the explanation

    A prime number has only two factors: one and itself.

  2. Sort the formulas into groups.

    Sort into

    • finds area
    • finds volume
    • width × length
    • width × length × height
    • base × height ÷ 2
    • side × side × side
    Read the explanation

    Area is measured in square units; volume in cubic units.

  3. Sort the numbers into groups.

    Sort into

    • can be written as a fraction
    • already a whole number
    • 0.5
    • 7
    • 0.25
    • -3
    Read the explanation

    A rational number can be written as a fraction of whole numbers.

Before you play

Game teaching guide

What children will practise

Sort several big ideas: prime versus composite numbers, area versus volume formulas, non-integers versus integers, and events that are likely or unlikely.

What's in the worksheet

4 sorting rounds, dragging 4 cards into 2 groups - Prime or composite: 13, 21, 17, 25 - Area or volume formula: width × length, width × length × height, base × height ÷ 2, side × side × side - Can be written as a fraction or already a whole number: 0.5, 7, 0.25, -3 - Likely or unlikely: heads or tails on a coin, three 6s in a row, daylight tomorrow, winning first prize

How to use it in class

Use as a cumulative review before a test; about 5 minutes. - Play in teams and pause after round 3, since the group names can spark debate - In round 2, count how many lengths are multiplied: two is area, three is volume - In round 4, discuss which events are certain and which are almost impossible - Play it linked to the class to record results in the mark book.

Common sticking points

- Round 1: 21 and 25 may be put with the primes for being odd; check 3 × 7 and 5 × 5 - Round 3: children who know 7 = 7/1 will hesitate, since whole numbers can also be written as fractions - Round 3: -3 may confuse children who have not met negative numbers - Round 2: base × height ÷ 2 may go with volume because it has three symbols

Sorting what you know — AR game for Grade 6 | Krufahda