
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 1.1 ป.6/9
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Common calculations with negative numbers.
Multiply top by top and bottom by bottom, then simplify.
Knowing what each formula finds is what lets you pick the right one.
Before you play
Add and subtract negative integers, multiply fractions by 1/2, match formulas to what they find (speed, distance, mean, range), and match numbers to their square roots.
4 matching rounds of 4 pairs each - Negative integers: -5 + 3 with -2, -4 - 3 with -7, 6 - 9 with -3, -2 + 8 with 6 - Fraction products: 1/3 × 1/2 with 1/6, 2/3 × 1/2 with 1/3 - Formula to what it finds: distance ÷ time with speed, total ÷ count with mean - Square roots: 36 with 6, 64 with 8
Use as a slightly beyond-syllabus review for a class heading to ม.1; about 5 minutes. - Play in teams with a number line on the board for round 1 - In round 3, have teams say each formula as a sentence, e.g. speed is distance divided by time - If round 2 goes badly, point out that multiplying by 1/2 means halving - Play it linked to the class to record results in the mark book.
- Round 1: -4 - 3 worked out as -1, then wrongly paired with -2 or -3 - Round 3: distance ÷ time and speed × time swapped because both mention time - Round 2: 1/3 × 1/2 and 2/3 × 1/2 get swapped by children who look only at the denominators; multiply the tops too