
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorค 1.1 ป.1/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
An even number pairs up exactly; an odd number leaves one over.
Sort into
Compare each with five - those below five go in the first group.
Sort into
Work out each answer first, then see whether it makes ten.
Before you play
Sort numbers into even and odd and into less or greater than 5, find additions that make 10, and count the parts or legs of everyday things.
4 rounds, a sorting game with 4 items each - 2 and 8 are even; 5 and 7 are odd - 2 and 4 are less than 5; 9 and 7 are greater - 6 + 4 and 7 + 3 make 10; 3 + 3 and 2 + 5 do not - A person's hands and eyes come in twos; a table and a dog have four legs
Use to review several Grade 1 topics in one go. 5-6 minutes. - Play in teams; for round 4, count the legs of a real classroom table - For round 3, teams write each sum's answer on a mini whiteboard before dragging - If many miss round 1, use children's shoes: if every one has a partner, the number is even - Play it linked to a class and the scores go into the class gradebook.
- In round 2, children may ask where 5 would go; it is not in the set, but explain it is neither less than nor greater than 5 - In round 1, calling 7 even before it is secure - In round 3, putting 2 + 5 under makes 10 after a counting slip