
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.2 ป.1/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Adding two each time skips a number: two, four, six, eight - all even.
Taking one away each time is counting back: from eight comes seven, six, five.
Always wash your hands before eating so germs do not reach your mouth, then serve and eat.
Before you play
Order numbers that rise in twos and fall in ones, order numbers above ten, and order the steps of a meal, close to indicator ค 1.2 ป.1/1 on number patterns.
4 rounds, a put-in-order game with 4 items each - Rising in twos: 2 > 4 > 6 > 8 - Falling in ones: 8 > 7 > 6 > 5 - A meal: wash hands > serve the rice > eat > wash the dishes - Smallest to largest: 12 > 13 > 14 > 15
Use in a lesson on number patterns. 5 minutes. - Play as a class; for rounds 1 and 2, children hop along a floor number line following the pattern - For round 2, stress that decreasing means counting backwards - If many miss round 4, read twelve, thirteen, fourteen, fifteen aloud and point to the ones digit - Play it linked to a class and the scores go into the class gradebook.
- In round 2, ordering 5, 6, 7, 8 upwards out of habit; point to the word decreasing - In round 4, swapping 13 and 14 while two-digit numbers are still shaky - In round 3, swapping serving and washing hands, since at some homes an adult serves first